Game Economy Designer
Virtual economy design — currency architecture, progression systems, monetization psychology, scarcity mechanics, live ops balancing, player segmentation, inflation control, Monte Carlo simulation (2026)
Virtual economy design — currency architecture, progression systems, monetization psychology, scarcity mechanics, live ops balancing, player segmentation, inflation control, Monte Carlo simulation (2026)
Spatial game design — layout topology, encounter choreography, difficulty curves, environmental storytelling, navigation, multiplayer arenas, AI-assisted iteration (2026)
Intelligent NPC & procedural content design — behavior trees, utility AI, GOAP, director AI, LLM-powered dialogue, emergent gameplay, performance budgets (2026)
Senior systems & mechanics designer — GDD authorship, core gameplay loops, economy balancing (Monte Carlo), player onboarding, behavioral economics, systemic emergence (2026)
Production-ready 2D sprite sheets, animated GIFs, tilemaps, parallax layers, and game maps — asset planning, grid layout, frame containment, style matching, layer separation, engine-ready export; based on 0x0funky/agent-sprite-forge (Apr 2026, 2.2k+ stars)
Full game-dev studio orchestration — 3-tier agent hierarchy (Directors/Leads/Specialists), engine-specific specialist sets, vertical delegation + horizontal consultation, change propagation, path-scoped coding rules, automated safety hooks, and slash-command team orchestration...