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{ "renderEngine": "Blender Cycles / Unreal Engine 5 Lumen", "baseStyle": "Stylized 3D CGI character — Pixar meets high-fashion editorial", "proportions": "Slightly enlarged head (1.3x natural), compact torso, simplified facial features, exaggerated chunky feet/sho

{
"renderEngine": "Blender Cycles / Unreal Engine 5 Lumen",
"baseStyle": "Stylized 3D CGI character — Pixar meets high-fashion editorial",
"proportions": "Slightly enlarged head (1.3x natural), compact torso, simplified facial features, exaggerated chunky feet/shoes",
"skinShader": "Subsurface scattering with physically-based roughness, no pores, smooth cartoon-like finish",
"clothingPhysics": "Marvelous Designer simulation baked in, wrinkle maps, fabric-specific material shaders",
"furTech": "XGen or Ornatrix volumetric fur for faux-fur pieces, physics-simulated",
"resolution": "8192x8192px minimum, 300DPI",
"backgroundStyle": "Solid flat color, no gradient, no texture — studio seamless backdrop",
"lightingRig": "Three-point studio: key (45° front-top), fill (opposite side soft), rim (back edge definition)",
"cameraLens": "35-50mm equivalent, slight vignette, no fisheye",
"postProcessing": "Subtle chromatic aberration on edges, mild film grain 2%, slight color grade"
}